Among the Nikoli dynasty puzzles, Hitori reigns supreme with a brutal iron fist. Its logic is harsh; its observational requirements are far uglier. It took me quite a long time to figure out how to even try to make one of these, especially given the unwritten rule that there cannot be more cell values than the side length of the grid. It's very tempting to overhaul the design for the sanity of myself and my solvers - lift that restriction, only put values in cells that need them for deductive purposes, that sort of thing - but as this is part of the Puzzle Japan series, such tweaks shall have to wait. I did go ahead and use letters instead of numbers so that I wouldn't need multiple characters in a cell, but it doesn't change the puzzle in any functional manner (just like To Each Their Own, you don't even need to know how to read them). At any rate, my Singularity has the same rules as Nikoli's Hitori, and these two have the same format. If you wish to run away, now may be a suitable time.
Still here? Okay, but, to quote Garth Marenghi, "don't say I didn't specifically warn you, because I just have and that means you'd be lying":
The grid on the left is a Singularity puzzle in its unsolved state. The grid on the right is its solution.
The object is to eliminate cells from the grid in such a manner as to leave each row and each column with no duplicated symbols within; no two orthogonally adjacent cells may both be eliminated, and all non-eliminated cells must be orthogonally contiguous.
The rules are simple. The logic isn't. But just in case you disagree with me about the rules part:
1) Every cell of the grid is either to be eliminated or left intact. To give them names, I will call eliminated cells "quarantines" and non-eliminated cells "open cells"; quarantines are to be shaded in and open cells are to have circles placed in them (around any symbol within). Mark every cell of the grid as one or the other following the remaining rules, and the puzzle is solved!
2) You cannot have two open cells that are both in the same row or column that have the same symbol in them. For example, the sample puzzle has two 'E's on the top row; at most one can be open. (So if you find a cell must be open, shade in any cells in the same row and column that have the same symbol, as they must be quarantines.)
3) You cannot have two quarantines that share a side. They can touch at corners, but can't be right next to each other. (So if you find a cell must be a quarantine, put a circle in the cells on each side of it, as they must be open.)
4) Every open cell of the grid must be part of a single polyomino - a group of quarantines connected through their corners can't be allowed to sever the grid (either by forming a loop or a chain that touches the outer border twice or more). For example, if the cell in the bottom-right corner of the sample solution were a quarantine, the cell above it would be (orthogonally) disconnected from the other open cells, which is illegal.
Why I didn't simply cut and paste rules from any of the previous dynasty puzzles (namely Smullyanic Dynasty, Echolocation, Room Reason, and even Ariadne's Lament if you think about it) is something I'm not entirely sure of. Anyway, I thoroughly expect most of you will need this if you haven't tackled a Hitori before:
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I don't consider myself very good at making these; I strongly believe there's some part of "the memo" I didn't get, some tactic that eludes me. This was a pain to build - not in generating the logic chain, but in enforcing it while still putting a letter in every cell and restricting myself to 'A' through 'L'. I may never put myself through that again, and just make any future puzzles of this design my way, but time will tell. - ZM